![]() So it seems this is either an issue with how the Shield/Android TV handles USB devices -or- that the Tegra chip in the Shield is just not powerful enough to decode the video stream and steadily passthrough the adapter simultaneously (which would be surprising). I tried disabling power optimization on VirtualHere Server, but this didn't seem to do anything either. PARSEC DOLPHIN CONTROLLER PCIt even happens with the Shield idling on its home screen, but becomes much more apparent when something like Moonlight or Parsec is decoding and outputting the video stream from my PC as well. As soon as I powered on my TV and the Shield had to output a signal, I could see the adapter disconnect from Dolphin. PARSEC DOLPHIN CONTROLLER ANDROIDI played around with the USB compatibility modes, power options, and a few other things in Android TV's settings and couldn't get it working without the hiccups. if my living room TV is off and the Shield isn't doing anything else. ![]() VirtualHere passes through the GameCube adapter flawlessly. This did however give me the idea to play around with the Shield/Android TV's power settings, and I think I made some progress. Unfortunately, changing that setting in my power plan properties doesn't seem to have done anything. Submitted by Michael on Sun, 8 - 09:51 #2 Right now my alternate solution is just building a living room PC and running everything locally, but I'm crossing my fingers for a less expensive solution. I wouldn't blame you if you just called this a Windows or Dolphin problem and moved on, but I was hoping at the least that you might be able to share some insight on why this could be happening and possibly point me in the right direction. I was ready to chalk this up to being a Windows or Dolphin issue until I found that I couldn't reproduce the problem with the adapter plugged directly into my PC, with all my other USB peripherals still plugged in on top of that. PARSEC DOLPHIN CONTROLLER DRIVERrunning through VirtualHere and reinstalling the GameCube adapter driver via Zadig as recommended here (issue persisted) running through VirtualHere and using Parsec instead of Nvidia Gamestream/Moonlight (issue persisted) ![]() running through VirtualHere and unplugging any other physical USB devices from both my local PC and Shield TV (issue persisted) running Dolphin locally on the Shield TV (no issues) plugging the adapter directly into my PC (no issues) In trying to diagnosis this, I narrowed it down to VirtualHere by. There is also a known Dolphin issue with similar symptoms, however I have only been able to reproduce this when VirtualHere is passing through the signal. Here's a screenshot showing both the active Dolphin console log and VirtualHere's latency statistics window. However, it looks like that was chalked up to powerline adapter latency, which isn't a problem here at all. There's an extremely similar issue that was reported on the Steam forums a few years ago. This causes sudden random analog stick inputs, rendering games practically unplayable. This mostly works! However, at seemingly random intervals, Dolphin will report that the controller adapter has been detached and then reattach almost instantly. My goal: Passthrough an official GameCube controller adapter through my Shield TV via VirtualHere to my local PC to be used in Dolphin (and then streamed back to the Shield TV via Parsec/Moonlight/Gamestream). ![]() Hey there, forgive the (kinda) repost, I'm at my wits' end here trying to figure out a solution to this. ![]()
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